Arsenal SCRIPT Roblox

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Enhance your Roblox Arsenal gameplay with the powerful Arsenal Script, designed to give you a competitive edge and streamline your experience.

Benefits of Using the Arsenal Script

Unlock numerous advantages to elevate your gaming performance:

Key Benefits

  • Increased Efficiency: Automate tasks and achieve objectives faster.
  • Enhanced Performance: Boost your in-game abilities and stats.
  • Competitive Edge: Gain advanced features that set you apart from other players.

Main Features and Functionalities

The Arsenal Script offers a variety of features to optimize your gameplay:

  • Aimbot: Automatically aim at enemies for improved accuracy.
  • ESP (Extrasensory Perception): See player locations and health through walls.
  • Auto Reload: Automatically reload your weapon to save time.
  • Speed Boost: Increase your movement speed for better agility.
  • No Recoil: Eliminate weapon recoil for steadier shots.
  • Customizable Settings: Tailor the script to fit your play style.
  • User-Friendly Interface: Easy to integrate and navigate within the game.
  • Regular Updates: Frequent updates to ensure compatibility and new features.

Copying and Using the Script

  • Access the Script: Click the button below to access the script.
  • Copying the Code: Select and copy the entire script code.
  • Applying the Script: Use a script executor of your choice to implement the script in the game.

Enhance your Roblox Arsenal gameplay with this powerful script and dominate the competition!

"local plrs = game:GetService(""Players"")
local TeamBased = true ; local teambasedswitch = ""o""
local presskeytoaim = true; local aimkey = ""e""
local raycast = false

local espupdatetime = 5; autoesp = false



local lockaim = true; local lockangle = 5



--function findwat(folder, what)
--        for i, smth in pairs(folder:GetChildren()) do
--                if string.find(string.lower(tostring(smth)), string.lower(what)) then
--                        return smth
--                end
--        end
--end
--
--local plrs = findwat(game, ""Players"")




local Gui = Instance.new(""ScreenGui"")
local Move = Instance.new(""Frame"")
local Main = Instance.new(""Frame"")
local EspStatus = Instance.new(""TextLabel"")
local st1 = Instance.new(""TextLabel"")
local st1_2 = Instance.new(""TextLabel"")
local st1_3 = Instance.new(""TextLabel"")
local Name = Instance.new(""TextLabel"")
--Properties:
Gui.Name = ""Gui""
Gui.Parent = plrs.LocalPlayer:WaitForChild(""PlayerGui"")

Move.Name = ""Move""
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Move.BackgroundTransparency = 1
Move.BorderSizePixel = 0
Move.Draggable = true
Move.Position = UDim2.new(0.005, 0, -0.15, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = ""Main""
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(1, 1, 1)
Main.Position = UDim2.new(0, -7, 20.9960003, 0)
Main.Size = UDim2.new(1, 0, 5.79699993, 0)
Main.Style = Enum.FrameStyle.RobloxSquare

EspStatus.Name = ""EspStatus""
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = ""Press O to change team based mode""
EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
EspStatus.TextScaled = true
EspStatus.TextWrapped = true

st1.Name = ""st1""
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = """"
st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true

st1_2.Name = ""st1""
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.875999987, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.Text = ""Press E to lock on a person inside ur view""
st1_2.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_2.TextScaled = true
st1_2.TextWrapped = true

st1_3.Name = ""st1""
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.54, 0)
st1_3.Size = UDim2.new(1, 0, 0.261999995, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = ""Press L to enable esp loop and press T to update esp""
st1_3.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
st1_3.TextScaled = true
st1_3.TextWrapped = true


Name.Name = ""Name""
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Name.BackgroundTransparency = 1
Name.Position = UDim2.new(0, 25, 20.9860001, 0)
Name.Size = UDim2.new(0.838, 0, 1.27999997, 0)
Name.Font = Enum.Font.Arcade
Name.Text = ""ARSENAL GUI""
Name.TextColor3 = Color3.new(0.541176, 0.168627, 0.886275)
Name.TextScaled = true
Name.TextSize = 12
Name.TextWrapped = true
-- Scripts:


local plrsforaim = {}

local lplr = game:GetService(""Players"").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = ""Chat""
Gui.DisplayOrder = 999

        Gui.Parent = plrs.LocalPlayer.PlayerGui


f = {}
local espforlder

f.addesp = function()
        --print(""ESP ran"")
        if espforlder then
        else
                espforlder = Instance.new(""Folder"")
                espforlder.Parent = game.Workspace.CurrentCamera
        end
        for i, v in pairs(espforlder:GetChildren()) do
                v:Destroy()
        end
        for _, plr in pairs(plrs:GetChildren()) do
                if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
                        if TeamBased == true then
                                if plr.Team.Name ~= plrs.LocalPlayer.Team.Name  then
                                        local e = espforlder:FindFirstChild(plr.Name)
                                        if not e then
                                                --print(""Added esp for team based"")
                                                local bill = Instance.new(""BillboardGui"", espforlder)
                                                bill.Name = plr.Name
                                                bill.AlwaysOnTop = true
                                                bill.Size = UDim2.new(1,0,1,0)
                                                bill.Adornee = plr.Character.Head
                                                local Frame = Instance.new('Frame',bill)
                                                Frame.Active = true
                                                Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
                                                Frame.BackgroundTransparency = 0
                                                Frame.BorderSizePixel = 0
                                                Frame.AnchorPoint = Vector2.new(.5, .5)
                                                Frame.Position = UDim2.new (0.5,0,0.5,0)
                                                Frame.Size = UDim2.new (1,0,1,0)
                                                Frame.Rotation = 0
                                                plr.Character.Humanoid.Died:Connect(function()
                                                        bill:Destroy()
                                                end)
                                        end
                                end
                        else
                                local e = espforlder:FindFirstChild(plr.Name)
                                if not e then
                                        --print(""Added esp"")
                                        local bill = Instance.new(""BillboardGui"", espforlder)
                                        bill.Name = plr.Name
                                        bill.AlwaysOnTop = true
                                        bill.Size = UDim2.new(1,0,1,0)
                                        bill.Adornee = plr.Character.Head
                                        local Frame = Instance.new('Frame',bill)
                                        Frame.Active = true
                                        Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
                                        Frame.BackgroundTransparency = 0
                                        Frame.BorderSizePixel = 0
                                        Frame.AnchorPoint = Vector2.new(.5, .5)
                                        Frame.Position = UDim2.new (0.5,0,0.5,0)
                                        Frame.Size = UDim2.new (1,0,1,0)
                                        Frame.Rotation = 0
                                        plr.Character.Humanoid.Died:Connect(function()
                                                bill:Destroy()
                                        end)
                                end
                        end
                        
                        
                end
        end
end
local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()
local switch = false
local key = ""k""
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
        if a == ""t"" then
                print(""worked1"")
                f.addesp()
        elseif a == ""u"" then
                if raycast == true then
                        raycast = false
                else
                        raycast = true
                end
        elseif a == ""l"" then
                if autoesp == false then
                        autoesp = true
                else
                        autoesp = false
                end
        end
        if a == ""j"" then
                if mouse.Target then
                        mouse.Target:Destroy()
                end
        end
        if a == key then
                if switch == false then
                        switch = true
                else
                        switch = false
                        if aimatpart ~= nil then
                                aimatpart = nil
                        end
                end
        elseif a == teambasedswitch then
                if TeamBased == true then
                        TeamBased = false
                        teambasedstatus.Text = tostring(TeamBased)
                else
                        TeamBased = true
                        teambasedstatus.Text = tostring(TeamBased)
                end
        elseif a == aimkey then
                if not aimatpart then
                        local maxangle = math.rad(20)
                        for i, plr in pairs(plrs:GetChildren()) do
                                if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
                                        if TeamBased == true then
                                                if plr.Team.Name ~= lplr.Team.Name then
                                                        local an = checkfov(plr.Character.Head)
                                                        if an < maxangle then
                                                                maxangle = an
                                                                aimatpart = plr.Character.Head
                                                        end
                                                end
                                        else
                                                local an = checkfov(plr.Character.Head)
                                                        if an < maxangle then
                                                                maxangle = an
                                                                aimatpart = plr.Character.Head
                                                        end
                                                        print(plr)
                                        end
                                        plr.Character.Humanoid.Died:Connect(function()
                                                if aimatpart.Parent == plr.Character or aimatpart == nil then
                                                        aimatpart = nil
                                                end
                                        end)
                                end
                        end
                else
                        aimatpart = nil
                end
        end
end)

function getfovxyz (p0, p1, deg)
        local x1, y1, z1 = p0:ToOrientation()
        local cf = CFrame.new(p0.p, p1.p)
        local x2, y2, z2 = cf:ToOrientation()
        --local d = math.deg
        if deg then
                --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
        else
                return Vector3.new((x1-x2), (y1-y2), (z1-z2))
        end
end

function getaimbotplrs()
        plrsforaim = {}
        for i, plr in pairs(plrs:GetChildren()) do
                if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
                        
                        if TeamBased == true then
                                if plr.Team.Name ~= lplr.Team.Name then
                                        local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
                                        local r = Ray.new(cf, cf.LookVector * 10000)
                                        local ign = {}
                                        for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
                                                if v:IsA(""BasePart"") then
                                                        table.insert(ign , v)
                                                end
                                        end
                                        local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
                                        if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
                                                table.insert(plrsforaim, obj)
                                        end
                                end
                        else
                                local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
                                local r = Ray.new(cf, cf.LookVector * 10000)
                                local ign = {}
                                for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
                                        if v:IsA(""BasePart"") then
                                                table.insert(ign , v)
                                        end
                                end
                                local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
                                if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
                                        table.insert(plrsforaim, obj)
                                end
                        end
                        
                        
                end
        end
end

function aimat(part)
        cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
        local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
        local angle = math.abs(fov.X) + math.abs(fov.Y)
        return angle
end

game:GetService(""RunService"").RenderStepped:Connect(function()
        if aimatpart then
                aimat(aimatpart)
                if aimatpart.Parent == plrs.LocalPlayer.Character then
                        aimatpart = nil
                end
        end
        
        
--        if switch == true then
--                local maxangle = 99999
--                
--                --print(""Loop"")
--                if true and raycast == false then
--                        for i, plr in pairs(plrs:GetChildren()) do
--                                if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
--                                        if TeamBased then
--                                                if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
--                                                        local an = checkfov(plr.Character.Head)
--                                                        if an < maxangle then
--                                                                maxangle = an
--                                                                aimatpart = plr.Character.Head
--                                                                if an < lockangle then
--                                                                        break
--                                                                end
--                                                        end
--                                                end
--                                        else
--                                                local an = checkfov(plr.Character.Head)
--                                                        if an < maxangle then
--                                                                maxangle = an
--                                                                aimatpart = plr.Character.Head
--                                                                if an < lockangle then
--                                                                        break
--                                                                end
--                                                        end
--                                        end
--                                        
--                                        
--                                        
--                                        
--                                end
--                        end
--                elseif raycast == true then
--                        
--                end
                
                if raycast == true and switch == false and not aimatpart then
                        getaimbotplrs()
                        aimatpart = nil
                        local maxangle = 999
                        for i, v in ipairs(plrsforaim) do
                                if v.Parent ~= lplr.Character then
                                        local an = checkfov(v)
                                        if an < maxangle and v ~= lplr.Character.Head then
                                                maxangle = an
                                                aimatpart = v
                                                print(v:GetFullName())
                                                v.Parent.Humanoid.Died:connect(function()
                                                        aimatpart = nil
                                                end)
                                        end
                                end
                        end
                
        end
end)
delay(0, function()
        while wait(espupdatetime) do
                if autoesp == true then
                        pcall(function()
                        f.addesp()
                        end)
                end
        end
end)
warn(""loaded"")


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